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Bust a move 4 png
Bust a move 4 png












  • Rainbow Islands Evolution (PSP) (2007) released in Japan as New Rainbow Island: Hurdy Gurdy Daibouken!!.
  • Bubble Bobble Evolution ( PSP) (2006) released in Japan as Bubble Bobble: Magical Tower Daisakusen!!.
  • Rainbow Islands Revolution (DS) (2005) released in Japan as New Rainbow Islands.
  • Bubble Bobble Revolution ( DS) (2005) released in Japan as Bubble Bobble DS, includes the same classic game's port as in 2002's Bubble Bobble: Old & New for GBA.
  • Classic Bubble Bobble ( GBC) (1999) released in Japan as Taito Memorial: Bubble Bobble.
  • bust a move 4 png

  • Bubble Memories: The Story of Bubble Bobble III (1995) which apparently takes place before Symphony but after Parasol Stars since Bubby and Bobby use their parasols in the good and happy endings.
  • Bubble Symphony (aka Bubble Bobble II) (1994).
  • Bubble Bobble Junior ( Game Boy) (1993) released in the west as Bubble Bobble Part 2.
  • Bubble Bobble 2 ( NES, (1993) released in the west as Bubble Bobble Part 2, apparently takes place after Symphony.
  • Parasol Stars: The Story of Bubble Bobble III ( TurboGrafx-16) (1991).
  • Rainbow Islands: The Story of Bubble Bobble 2 (1987).
  • The Japanese name of this station is a pun on "Cha shibaku" (have some tea) and is an Osaka dialect slang word.
  • D09 Goose Station and J06 D11 Ink & Watch Station have GBA screen magnifiers floating around in the background as well.
  • This station has a Game Boy Advance Wireless Adapter, Nintendo e-Reader and GBA screen magnifier floating around in the background.
  • The English title and subtitle for this station are references to the 1989 dance/rap song Bust a Move by Young MC.
  • One cycle takes around 38 seconds, which means there are less than four cycles in which all crates have to be broken.
  • The crates don't have to be broken in one cycle.
  • This is indicated by flashing lights and a sound.
  • Prepare to head to the next side when the platform will start to rotate.
  • Across the gap leads to a grate which is the aforementioned grated wall from side 1. To the left of the gap is a lowered area with another crate.

    bust a move 4 png

    To the right, there is a crate on a column on its side. Going against the rotation yet again leads to a small gap with two crates attached to the walls and a big crate across the gap. From the center of the side, a big orange crate is located on top of the raised platform. There is another crate attached to a wall when going down the lowered area and turning around. To the right is a lowered area with a crate on a glass floor and a bit further there is a big orange crate attached to the underside of a grate, which is the same as the crate on the first side. To the left is a way to a glass floor which has a crate attached to the side of it. Going against the rotation again leads to a crate attached to a wall. On top of this area is a big crate while there are two crates attached to its wall. There is a way to the right leading to another crate with a raised area next to it. Straight ahead is a crate on a column, while another crate is located behind that column. Going against the rotation of the platform leads to the second side of the platform.

    bust a move 4 png

    Yet again from the landing spot, turning around leads to a grated wall. Also from the landing spot, there is a grate visible to the right with a big orange crate on it, which is hard to break before the platform will rotate. The raised platform also has one crate on its right and left sides. From the landing spot, there is a crate straight ahead and to the right is a way to a raised area with a column in the center having a crate on top of it. The platform with the checkpoint has a Launchpad which leads to the rotating platform, and upon landing, starts the timer. Since this test uses only one checkpoint, which is located at the beginning, running out of time or falling off the platform means the player has to begin the test from the start. Breaking the last crate immediately passes the test. They will do this while on a large and wide rotating platform with many inkable and uninkable walls, as well as several grated walls. The player must break all twenty crates within 2 minutes. The shortest way to access this station is to clear F04 C05 Stamped-Up Station. The player must clear either F04 C05 Stamped-Up Station or C07 Totally 8-Ball Station to access this test.














    Bust a move 4 png